Basic Game Terms

AP
Your AP is, in general gaming terms, your stamina. Doing quests/playing on stages consumes AP. AP is replenished over time at a rate of one per five minutes. On the header that appears on the Home Screen and Quest Selection screens, below your AP meter you can see the time remaining until your AP is fully replenished.

When attempting to start a stage that consumes more AP than you have, a screen will pop up asking for 10 gems in order to refill your AP meter completely. Doing this gives you an amount of AP equal to your AP meter's capacity, and may overflow the meter.

Ranking Up refills your AP meter in this same way as described above.

Cheering a friend restores 3 AP, among other effects.

Your AP meter is seen on the Home Screen, Quest Selection screens and Guild Screen.

Active Points
You gain Active Points by clearing stages. Players are ranked based on their earned Active Points, and at the end of events or the period between them, rankings rewards are given to participants based on their rankings position. The Active Points rankings can be an event's main method of acquiring its main reward, a Rarity 5 familiar; but there are also many other event types. For event type descriptions and advice on earning Active Points, see the List of Event Types.

During events, milestone rewards given upon earning determined amounts of Active Points are present. This can also be an event's main method of acquiring its main reward. You can see these rewards on the Active Point Milestones screen.

You can see your earned Active Points on the Rankings Selection screen, the Active Point contest's rankings, the Active Point Milestones screen, the Event Quests screen and upon clearing a stage on the second Stage Clear screen.

Daily Bingo
The Daily Bingo is a grouping of nine daily tasks marked on a 3x3 bingo card on the Mission Screen. You can gain medals and gems by making bingo lines on that card, which involves fulfilling the marked tasks. The maximum reward is 10000 medals and 4 gems. To complete all the tasks, you should clear a stage of each difficulty, cheer a friend, draw from the Mana Gacha, visit the Guild Screen and collect EP from dating the maidens. Daily Bingo rewards are given when you log in or clear a stage for the first time on the following day.

For more details, see the Mission Screen.

Ether
Ether is rewarded on Ether Score Contests, based on a participant's rankings position. It is spent on the Ability Tree screen for Power, HP and Combo Limit bonuses.

For more details, see the Ability Tree screen.

Ether Score Contest
Ether Score Contests are held every weekday. At the start of each day, you gain six keys, which you need to spend in order to play the stage. These keys appear on the header displayed on the Home Screen, among other screens. Unused keys are lost at start of the next day.

During a Ether Score Contest stage, you can only use familiars of a determined shot type. This also applies to support familiars (you cannot activate their Skill and their bonus does not apply). Support familiars can still have a Love Link with the unused, second shot familiar. Ether is rewarded to participants based on rankings position, to be exchanged for stat bonuses on the Ability Tree screen.

For more details, see the Ability Tree screen.

Event
Essentially, events bring time-limited themed tasks that provide items and familiars for progression. There are many different event types and additional features that may occur at a given point in time. The main reward of an event is always a Rarity 5 familiar and the ultimate task is to fully merge them. Acquiring the main reward a few times does not require heavy grinding, but fully merging them may (to a varying amount depending on the event's type).

During events, event quests will appear on the Quest Selection screen, and are often the most efficient if not the only way of acquiring event rewards.

For a description of every event type and advice, see the List of Event Types.

Experience
In order to Rank Up, gaining a certain amount of Experience is needed. Experience is gained upon clearing stages, at even rates through all difficulties. Upon clearing a stage, the Experience gain is detailed on the second Stage Clear screen.

You experience bar appears on the header displayed on the Home Screen and Quest Selection screens.

Familiar
Concept. A familiar is a magical being — often the soul of a dead young girl that went to Gilverado — that lends their magical power to the Master (the player) to be used in combat against monsters.

Each familiar has a shot type, Skill and is divided by attribute, Rarity and Cost. They also have a unique illustration and story, among other unique aspects. For the meaning of these terms, see the glossary for Familiar Stats & Management Terms.

On the Equip Familiars Screen, you can assign a familiar as a shot familiar to use their shot during stages, or assign them as a support familiar to use it's Skill.

You can improve and manage familiars in various ways, on screens accessed through the Familiar Screen.

Familiars can be acquired in many ways:
 * Gacha. The strongest familiars usually come from gacha, and there are useful shot types and Skills that can only be acquired through it.
 * Events. Events offer familiars through various tasks. Fully-merged main rewards of an event have strong stats, but event familiars often do not have very useful shots or strong Skills.
 * Drop, Coin, Heart Orb and Love Orb exchange. To be redirected to each of these currencies' stores, you can use the Clearing House screen.
 * Mission rewards. Mission reward familiars are often characters from other CAVE STG, but their usefulness is little if not for collection.
 * Stage drops, given on the second Stage Clear screen. Only Rarity 1—2 familiars can be acquired this way, except on a particular kind of event called Drop event.
 * Special gem deals on the Gem Shop. Familiars acquired this way are often strong, but the price of these deals can be expensive.

Friend
A friend is a player who is included in your Friends List. When you have a friend in Mahou Otome, you can see how well they are doing on the game overall, cheer them daily for a variety of effects and use their helper familiars. On high-level play, helper familiars can be important for scoring, as evidenced through the shot type Xplosion’s scoring footage.

For more details, see the Friends List screen and the glossary for Friend List Terms.

Gacha
Gacha is a type of gambling. You pay gems to draw a determined number of random familiars from each gacha. Familiars with higher Rarity are rarer to get — the common rates being 80.50% for Rarity 3, 18.00% for Rarity 4, and 1.50% for Rarity 5.

The price for drawing a familiar from gacha is 25 gems per familiar. Frequently, a single gacha provides two drawing options: 10 draws in a row and 1 draw or 40 draws in a row and 5 draws in a row. On the first case, the 10 draws in a row option provides one guaranteed Rarity 4 familiar or higher. On the second case, the 40 draws in a row option provides one guaranteed Rarity 5 familiar, and the 5 draws in a row provides one guaranteed Rarity 4 familiar or higher.

Time-limited gacha, which are often themed in accordance to an ongoing event, offer a 50% discount for each available option described above (125 gems for 10 draws, 500 gems for 40 draws). Players that do not buy many gems or at all are recommended to save enough gems to do discounted 40 draws gacha.

There are a few gacha that is done with currency other than gems: For more details, see the Gacha Catalogue & Drawing screens.
 * The Mana Gacha consumes Mana (acquired from clearing stages according to your choice of helper familiar) and provides various items for familiar upgrading.
 * The Drop Gacha consumes Drops (acquired from selling familiars that came from gacha) and provides familiars. Some events may change the catalogue, often introducing new familiars entirely; saving your Drops for these events is recommended.
 * The Charm Gacha consumes Heart Orbs and Love Orbs (acquired as guild battle rewards) and provides charms, which you can equip into your familiars for stat bonuses.
 * The LoveMaGacha consumes its own points, acquired through playing daily, and provides one familiar according to the amount of points you earned.

Lobi Play
Lobi Play is a video streaming service popularly used for Gothic wa Mahou Otome gameplay videos, as the game's video recording function uploads directly to it. For beginners to learn how to deal with patterns of score contest stages, watching Lobi Play videos is recommended.

Link to Gothic wa Mahou Otome's Lobi Play page

Loloi Premium Card
Loloi Premium Cards are bought with real money on the Gem Shop and provide game benefits. These benefits are useful for every player, but especially for beginners. A low-Rank player with Premium status will Rank Up very quickly, lowering the need for refilling AP during Active Point contests. A player who has not leveled up their Magical Ring size and Item Attraction Range much on the Prayer screen will benefit from the maximum size of those bonuses.

Loloi Premium Cards come in two versions: 30-days and 7-days cards. You can buy the 7-days card for the first time with a discount of 80%. Additionally, beginners have 24 hours of free Premium status, and due to the very frequent Rank Ups, this often results on the AP meter overflowing ridiculously.

For more details, see the Loloi Premium Card deals.

LoveMaGacha
LoveMaGacha is a monthly feature that rewards players for their game activity with familiars. It is accessed on the Home Screen. Every day, you can earn up to 150 LoveMaGacha points. As you earn points, you can reach up to 5 LoveMaGacha levels. You may draw from the LoveMaGacha at any time, but it is most effective on the last level. Once you draw from the LoveMaGacha, you cannot draw again until it resets.

The possible drawn familiars from each LoveMaGacha level are as following: You earn LoveMaGacha points by the following methods: For more details, see the LoveMaGacha screen.
 * Level 1: one fully evolved Rarity 3 familiar;
 * Level 2: one fully evolved Rarity 4 familiar within the Five Maidens;
 * Level 3: one fully evolved Rarity 4 familiar within the main heroines;
 * Level 4: one fully evolved Rarity 4 or 5 familiar within the main heroines;
 * Level 5: one fully evolved Rarity 5 familiar within the main heroines.
 * Logging in daily (50 points);
 * Spending AP (spent AP equals earned points);
 * Spending BP (half of the spent BP equals earned points).

Mission
Missions are varied tasks detailed on the Mission screen. They are split into three classes; from hardest to easiest, gold, silver and bronze. Though they are written in Japanese, playing through the game as normal will eventually complete them. You do not need to accept them; they work similarly to video game achievements.

There are four types of missions with their respective tab on the Mission screen: For more details, see the Mission screen.
 * Daily Bingo. 9 daily missions are presented in the form of a 3x3 bingo card on the Daily tab of the Mission screen.
 * Challenge missions have no expiration date and are completed as you progress through the game. They mostly offer gems, medals and familiars.
 * Guild missions are completed through guild battle participation. There are two kinds: Weekly Team Missions, to be completed by all members of a guild as a group; and normal missions, which work like challenge missions, but are completed through guild activity specifically. For details, see Guild Mission Rewards.
 * Lastly, there are the event missions. Some event types bring special familiars and useful items to be earned through missions. The method of completing these missions vary according to the event type, but always involves playing on the event's stages. You may, however, turn in completed event missions long after the event’s end. For details, see the List of Event Types.

National Score Contest
National Score Contests are score contests held every Saturday (JST). They provide valuable rewards to the participants based on their rankings positions. They are also the only source of Coins, which you can exchange for more prizes.

Within four weeks, the same set of rewards, including a Rarity 5 familiar, is available for National Score Contests. If you participate on all weeks, you earn this familiar and a good amount of gems regardless of rankings position. This is detailed on This Month’s Score Contests.

Other than rankings and participation rewards, National Score Contests also provide scorer class rewards. Your class changes based on your position on the rankings of National Score Contests, and reaching higher classes is desirable as the rewards for participating become even better. For details, see Class Rankings.

Based on rankings positions, National Score Contests also provide trophies to be displayed to your friends or guild members.

Present
Rewards earned on various instances may be given directly to you or may need to be claimed on your Presents screen. When they are placed on your Presents screen, they are called presents. You should not let your presents exceed your Presents screen capacity, as old presents will be overwritten and lost.

Quest
Quests are accessed on the Quest Selection screens. Upon accessing most quests, a story cut scene will play before you can browse their stages (you can replay cut scenes on the Familiar Stories screen). Quests can be composed of one or multiple stages.

You do not need to clear event quests in order, but you must do so with main story and weekday quests.

Rank
A player's Rank indicates how much that player has played Mahou Otome. It is not a direct indication of skill, quality of possessed familiars or play time, but players with the high end of these qualities are likely to be of high Rank.

As you Rank Up, your AP meter capacity, Cost limit for your teams of familiars and Friends List size increases. Therefore, being high Rank is necessary for making teams of strong familiars and effective AP refills for Active Point contests.

Up to Rank 100, players have gain bonus Experience upon clearing stages.

You can see your Rank on the header that appears on the Home Screen and Quest Selection screens.

Rank Up
Once you gain a determined amount of Experience from clearing stages, you advance your Rank. Doing so increases one of the following by one: your AP meter capacity, Cost limit for your teams of familiars and Friends List size. It also restores a quantity of AP equal to your AP meter's capacity, and may overflow the meter.

To know the benefits and the amount of Experience needed for the next Rank, you can see your Rank Overview by pressing the icon of your Rank the header that appears on the Home Screen. On the same header, a bar displayed your progress toward the next Rank is also displayed.

When you Rank up, you are notified on the stage-clear screens along with the benefits of your new Rank (see the Rank Up screen).

Rankings
Many things are ranked in Gothic wa Mahou Otome: Both of these rankings are displayed on the Rankings screens, and you can see them for details. You can also see past rankings on those screens.
 * Every stage has its own rankings screen for its submitted scores, but only score contests provide rewards based on this. For details, see National Score Contest, Ether&#x20;Score&#x20;Contest and the List of Event Types.
 * Every player participates on an Active Point rankings, and many events provide rewards based on this. For details, see the List of Event Types.
 * Members of a guild also earn Active Points as a group for a rankings list called Guild Active Rankings during an event's duration. For details, see the Rankings screens.

On the Guild Screens, there are other types of rankings:
 * GP/Chain MVP Rankings for a guild's members within each guild battle;
 * Guild Rankings for GP earned of all guilds within the same grade throughout a week;
 * Member Rankings for GP earned of all members of the same guild throughout a week;
 * Individual Rankings for GP earned for all guild battle players.

Stage
Every quest has one or multiple stages with varying degrees of difficulties. Stages are where the gameplay happens. By clearing stages, you acquire the following: By clearing a stage, you also submit a score which is registered on the stage's rankings. You can submit higher scores by retrying the stage. Score contests offer rewards based on this rankings position (see National Score Contest, Ether Score Contest and the List of Event Types for details).
 * Evaluation rewards, given based on your efficiency during a stage and the times you have cleared it. Evaluation rewards can be items for familiar upgrading, medals, gems or familiars. These rewards are displayed on the Stage Selection screen, and you can see it for details.
 * Intimacy with the familiars of the team you used on the stage, for various effects. Premium increases this gain by one with all of your team's familiars.
 * Material, to be spent for various important bonuses on the Prayer screen.
 * Experience, gained in order to Rank Up for various effects. Premium status doubles this gained amount. Up to Rank 100, players have gain bonus Experience upon clearing stages.
 * Medals, to be used for upgrading familiars (see Familiar Screen for details) and improving your Defense Familiars screen for guild battles. Premium status doubles this gained amount.
 * Mana, to be spent on the Mana Gacha, gained based on your choice of helper familiar. Helper familiars from friends provide 3 Mana, and from strangers, 1 Mana.
 * Stage drops, which can be items for familiar upgrading or low-Rarity familiars. Some event stages may offer better stage drops than usual; see List of Event Types for details.
 * Active Points, which may be very important to earn during certain events (see List of Event Types for details).
 * Special items, which only appear on stages of certain event types in order to fulfill missions with special rewards.

Trophy
Trophies are earned as rewards for National Score Contests. The material of the received trophy is based on rankings position. Materials include platinum, gold, silver and bronze. Although the use of trophies is only to be shown, they can be useful, for example, to see how dedicated a new member of your guild is. You can see a friend's trophies on the Friends List, and a member of your guild's trophies on the Member List screen.

User ID
Every player has its own User ID, which is used for the following reasons: You can see your User ID on your Player Information screen and the Friends List screen.
 * Sending direct friend requests (see the Friends List screen for details);
 * Sending direct guild recruitment requests (See the Scout List screen for details, but keep in mind only guild administrators have access to this screen);
 * Transferring your own data to another device (see Data Transfer for details).

Weekday Quest
Weekday quests are a special kind of quest accessed on the rightmost tab of the Quest Selection screen. They switch each day and provide items for upgrading familiars. The rewarded items' attribute depends on the day of the week: Monday is for Darkness; Tuesday is for Fire; Wednesday is for Water; Thursday is for Wind; Friday is for Light and weekends are for Skill-up items and Medals.

Doing Skill-up quests on weekends is recommended, as these items are scarce otherwise.